Domination

This is another team mode, four versus four. The difference is that your win the game not by scoring points but by holding domination areas. These are circles located in each Map with a flag in the centre.

Rules
If there are players inside then they will begin capturing the area - unless they are from different teams, which means the area is contested. If an area is contested then one of the players has to leave or be destroyed in order for the other to capture it.

While a domination area is held it takes the colour of the owning team; red or blue. While held, it increases the domination bar for the owning team - reducing the bar for the other. The more areas you hold, the more you dominate!

Scoring
Scoring in domination does not affect who wins, only the xp earned by each player.
 * Kill +100
 * Payback Kill +125
 * Double Kill +110
 * Triple Kill +120
 * Mega Kill +130
 * Suicide (or team mate kill) -75

Strategy
Like the other modes, staying is one place to defend an area might seem like a good idea at first, but each level is designed to have an uneven number, meaning that if you pitch camp on a single area then you will lose the battle as the opposing team claim the others. You also become vulnerable to offensive Tech and Rocket attacks because the domination areas are relatively small.

The strategy of Team mode remains valid; hunt in packs. But because you need to be highly mobile and cover ground quickly in order to patrol around the Map, passing each domination area, it makes sense to form two groups of two in order to cover the most areas possible, and respond to the enemy team trying to recapture the areas.

Mobility is key.